Humanoid interaction
Whole-body control and motion imitation for physically grounded interaction between humanoid robots.
Embodied AI / Robot Learning
I work on embodied intelligence, humanoid interaction, and simulation systems for autonomous agents.
I am a master's student at Shanghai Jiao Tong University. My current interests are physically grounded robot behavior, sim-to-real learning, and multi-agent autonomous systems.
I am interested in methods and systems that help embodied agents learn reliable behavior from simulation, data, and physical interaction.
Whole-body control and motion imitation for physically grounded interaction between humanoid robots.
Synthetic data and realistic simulation pipelines for autonomous agents, with attention to evaluation and generalization.
Multi-agent perception and communication-efficient systems for autonomous driving and embodied coordination.
A compact selection of research projects and papers. This page is a public overview rather than a full CV.
It Takes Two: Learning Interactive Whole-Body Control Between Humanoid Robots
A dual-humanoid motion imitation framework for physically grounded whole-body interaction.
Unraveling the Effects of Synthetic Data on End-to-End Autonomous Driving
SceneCrafter studies realistic synthetic driving data through a 3D Gaussian Splatting based simulation pipeline.
Towards Collaborative Autonomous Driving: Simulation Platform and End-to-End System
V2Xverse provides a simulation platform for vehicle-to-everything aided autonomous driving.
Collaborative Perception and Roadside Simulation
Selected work on communication-efficient collaborative perception, temporal BEV prediction, and roadside foreground simulation.
I am happy to hear from people working on embodied AI, robot learning, humanoid control, and simulation-to-real systems.